Prapor's team has gone missing, and you are the only one who can save them through the magic of vodka, porridge, and rations.
Unity is canceling its controversial Runtime Fee and returning to a more traditional subscription model for its popular video game engine used by small and big developers worldwide. However, the price ...
In a homily for Corpus Christi Sunday, Pope Francis declared: In celebrating and experiencing the Eucharist, we too are called to share in [Christ’s] love. For we cannot break bread on Sunday if our ...
SEATTLE--(BUSINESS WIRE)--The leader in augmented reality (AR)-based work instruction solutions, Taqtile, Inc., today announces support for MRTK3, Microsoft’s third-generation Mixed Reality Toolkit ...
Their planned introduction of a new Unity Runtime Fee - effectively charging Unity users a new per-install $0.20 for each user - has taken it's tens of thousands of users by surprise and gone down ...
Unity Says Goodbye to Its CEO After Backlash Over Game Install Fees John Riccitiello has decided to retire weeks after Unity sparked outrage over the company's effort to squeeze out more revenue from ...
In an industry where customers are slow to trust and quick to criticize, a new fee from Unity infuriated studios that use its platform. By Mike Isaac and Kellen Browning Reporting from San Francisco ...
After a controversial week for Unity, the game engine developer is walking back (at least partially) its much-derided runtime installation policy. Last Tuesday, the company announced its plan to ...
Unity makes big changes to the install fee that pissed off just about every game developer last week
Last week, just about everyone in the games business was mad at Unity over a new, retroactive per-install fee for games made with the engine. Unity developers raised troubling question after troubling ...
In an open letter published on Friday, Unity’s president and general manager Marc Whitten apologized for the controversial changes announced on September 12 and announced that it was walking back some ...
Horror Games After 2 years and $100,000 invested, acclaimed indie studio is "likely closing" due to Steam ban, says it was "tricked and betrayed" by Valve: "A system that allows that is broken" Third ...
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