What happens when a innovative AI research company acquires one of the fastest JavaScript runtimes on the market? The tech world is abuzz with the news that Anthropic has acquired Bun, a move that ...
YouTube's specifications are extremely complex and change frequently. The yt-dlp development team previously supported YouTube using a method that heavily relied on regular expressions. However, in ...
Note that only deno is enabled by default; all others are disabled by default for security reasons. See the EJS wiki page for more details. In addition to the JavaScript runtime, yt-dlp also requires ...
When you open the Task Manager on your Windows computer, you'll find a long list of processes running in the background. All these processes are related to different features of Windows. For instance, ...
The tendency in movie runtimes seems to be trending toward length, and even if the data doesn’t really bear this out, recent, super-long installments in big box office franchises at least mean the ...
If you encounter the error message, ‘There is a problem with Microsoft Windows App Runtime Dynamic Dependency LifetimeManager‘ during system startup or while ...
implementation files('lib/mojang/patchy/1.1/patchy-1.1.jar') implementation files('lib/oshi-project/oshi-core/1.1/oshi-core-1.1.jar') implementation 'net.java.dev.jna ...
A year to the day since the announcement, and after several revisions and community backlash, Unity is ending its unpopular pricing scheme. A year to the day since the announcement, and after several ...
Sept 12 (Reuters) - Unity Software (U.N), opens new tab is abandoning its "runtime fee" pricing policy, nearly a year after its announcement sparked considerable backlash from the videogame developer ...
A year ago, Unity Technologies created a huge problem for itself and the developers who use its game engine: It introduced a near-universally hated new fee tied to a developer’s game installs. While ...
Unity, maker of a popular cross-platform engine and toolkit, will not pursue a broadly unpopular Runtime Fee that would have charged developers based on game installs rather than per-seat licenses.
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