This is the verilog code and testbench I developed in my master thesis, Efficient Ray Tracing of Sparse Voxel Octrees on an FPGA. The raycaster modules should be relatively clean, but it's not very ...
Abstract: I welcome you to the fourth issue of the IEEE Communications Surveys and Tutorials in 2021. This issue includes 23 papers covering different aspects of communication networks. In particular, ...
This project implements a simple raycasting engine using algorithms similar to those in Wolfenstein 3D to generate a pseudo-3D maze with texture mapping and sprites. It uses GLFW to create a window ...