Microsoft is pushing AI agents deep into Windows, reviving a platform strategy that once made the PC operating system ...
When he decided to present his Rayman video game project to Ubisoft, he brought a 150-page file describing the whole game and ...
2025 was a transition year for Nintendo’s hardware; one that feels less like a clear passing of the baton than an extended farewell where everyone spends an extra 15 minutes gossipping at the door ...
The core problem of the beat-'em-up genre in 2025 is content. They're games designed to be beatable in two or three hours.
No Fate, examining its 16-bit design, short runtime, replay-driven structure, and faithful take on Judgment Day.