(C1) The output should contain only those NxN patterns of pixels that are present in the input. (Weak C2) Distribution of NxN patterns in the input should be similar to the distribution of NxN ...
For technical details, see blog post: UniTask v2 — Zero Allocation async/await for Unity, with Asynchronous LINQ For advanced tips, see blog post: Extends UnityWebRequest via async decorator pattern — ...
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